更新时间:2021-08-20 17:02:57
封面
版权信息
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Chapter 1. Getting Around the Interface
Introduction
Choosing a Motion project
Importing files to the Canvas Layers tab and Timeline
Importing Photoshop and Illustrator files
Making selections with Expose
Changing the layer order
Groups versus layers
Making changes in the Properties tab HUD and Canvas
Moving and trimming layers in the Timeline and the mini-Timeline
Launching and customizing a template
Keyboard customization
Looking under the hood – key preferences for your workflows
Sequencing stills in the Timeline
Managing the Layers tab
Chapter 2. Looking at Motion's Library
A brief tour of the Library tab
Importing files from the Content library
Applying a Glow filter to a layer
Copying filters and applying filters to a group
Controlling the filter order
The power of cloning
The power of blend modes
Customizing a gradient generator
Applying a blend mode to a gradient
Adding a frame and changing a drop zone's content
Adding a Flourish and applying filters
Chapter 3. Making It Move with Behaviors
Applying a Fade In/Fade Out and Grow/Shrink behavior to a still
Customizing a Motion Path
Spinning and throwing a ball
Adding an Attractor and Attracted To behavior
Adding Edge Collision and Gravity behaviors to a ball
Creating Random Motion using the Randomize behavior
Stop Wriggle Rate and Quantize
Using the Link behavior
An intro to Text behaviors
Writing on your shape's outline
Creating constant and variable speed changes
Holding and looping your animations
Chapter 4. Making It Move with Keyframes
Moving a still's anchor point and keyframing its scale
Deleting and disabling keyframes
Keyframing a group
Autokeyframing multiple parameters on a shape
Working with multiple parameters in the Keyframe Editor
Moving keyframes in the Keyframe Editor
Reversing keyframes
Understanding and changing the interpolation
Converting behaviors into keyframes
Combining keyframes and behaviors – animating a Photoshop file
Combining keyframes and behaviors – animating a clock
Chapter 5. Let's Make Text
Changing the text format
Changing the text style
Changing the layout and creating text on a path
Adding and trimming multiple text behaviors
Sequence Text
Using the Transform Glyph tool
Saving your favorite text animations and styles
Using vector images from the Special Characters library
Using videos and textures to fill text
Creating a lower third for FCP X
Chapter 6. Paint and Masks
Using the Paint Stroke tool
Changing Shape Style and Width Over Stroke
Using Sequence Paint
The relationship between shapes and Paint
Using shape masks
Creating a garbage matte for a green screen
Adding a video to a television screen
Applying multiple masks to an image and changing mask modes
Using image masks
Creating an advanced logo effect with shapes and masks
Chapter 7. Let's Make Particles
Making particles and changing values in the HUD
Tweaking particle parameters in the Inspector
Adding randomness values
Working with particle behaviors
Working with particle presets
Working with particle presets in 3D
Using an image sequence in a particle emitter
Working with and manipulating multiple cells
Creating a tunnel through the frame effect
Creating your own Bokeh
Chapter 8. Replicators – It's No Fun By Yourself