Direct3D Rendering Cookbook
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Chapter 1. Getting Started with Direct3D

In this chapter, we will cover the following topics:

  • Components of Direct3D
  • Stages of the programmable pipeline
  • Introducing Direct3D 11.1 and 11.2
  • Building a Direct3D 11 application with C# and SharpDX
  • Initializing a Direct3D 11.1/11.2 device and swap chain
  • Debugging your Direct3D application