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Chapter 1. Getting Started with Direct3D
In this chapter, we will cover the following topics:
- Components of Direct3D
- Stages of the programmable pipeline
- Introducing Direct3D 11.1 and 11.2
- Building a Direct3D 11 application with C# and SharpDX
- Initializing a Direct3D 11.1/11.2 device and swap chain
- Debugging your Direct3D application