Adding sprites to scenes
To display any image onscreen and manipulate it, you will need to add it to the scene using the CCSprite
class. Unlike a regular image, a sprite has properties such as move, scale, rotate, and so on, which can be used to manipulate the image.
Getting ready
To add sprites to the scene, we will first import the background image in to our project.
How to do it…
Add the following code to the init
function right below where we added backgroundColorNode
:
//Basic CCSprite - Background Image CCSprite* backgroundImage = [CCSpritespriteWithImageNamed:@"Bg.png"]; backgroundImage.position = CGPointMake(winSize.width/2, winSize.height/2); [selfaddChild:backgroundImage];
Here, we will take the Bg
image and add it as a child to the current scene. From the Resources
folder of the chapter, we will drag the Bg-ipad.png
and Bg-ipadhd.png
files into the Resources/Published-iOS
folder of the project.
We still have to make a small change in the CCBReader.m
file. In the Search inspector, search for the CCFileUtilsSearchMode
text, and in place of CCFileUtilsSearchModeDirectory
, make the text CCFileUtilsSearchModeSuffix
.
This will change the searchmode
file from the folder to suffix mode
.
How it works…
If you build and run now, you will see an image similar to the following screenshot. This way, we can display sprites on the scene.