Unreal Engine 4 Game Development Essentials
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About the Reviewer

Omer Shapira is an artist, software developer, and virtual reality researcher. He has worked on Game Engine projects for Nike, Google, Microsoft, Disney, Universal Pictures, and Samsung. His projects and collaborations have been exhibited at Sundance Festival, The Atlantic, The New York Times, The Guardian, Wired, Adage, and Eyebeam, and have won awards from Tribeca Film Festival, Ars Electronica, the Art Directors Club, and The Webbys.

Omer is currently head of virtual reality and game engines at Fake Love, an experiential design studio. Previously, he worked as a developer at Framestore, The NYU Media Research Lab, and the MIT Media Lab, and as a filmmaker and VFX artist for Channel 10. Omer studied mathematics at Tel Aviv University and human-computer interaction at New York University.

Omer's four-dimensional video game, Horizon (written in Unreal Engine), will be released in 2017.

You can find him at omershapira.com.

I'd like to thank the people who contributed the most to my ability to write game engines: Ken Perlin, Casey Muratori, Jonathan Blow, Fred Ford, and Paul Reiche III.

I'd like to thank Surya Mattu and Jenn Schiffer for being good parents, and my cat, Nitzu.