更新时间:2021-07-16 13:08:06
封面
版权信息
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Chapter 1. Introduction to Unreal Engine 4
Unreal Engine 4 download
Getting familiar with Unreal Engine
BSP
Default starting level splash screen and game icon
Summary
Chapter 2. Importing Assets
Creating asset in a DCC application
Creating collision meshes
Simple shapes
Auto convex collision
Materials
LOD
Exporting and importing
Chapter 3. Materials
Material user interface
Common material expressions
Chapter 4. Post Process
Adding Post Process
Chapter 5. Lights
Lighting basics
Lightmass Global Illumination
Chapter 6. Blueprints
Different Blueprint types
Getting familiar with the Blueprint user interface
Blueprint graph types
Blueprint node references
Creating our first Blueprint class
Destroying our Blueprint Actor after some seconds
Spawning our Blueprint class in Level Blueprint
Chapter 7. Matinee
Creating a new Matinee
Chapter 8. Unreal Motion Graphics
Setting up a project
Assigning our HUD to Character
Creating floating health bars
Chapter 9. Particles
Cascade particle editor
Creating a simple particle system
Playing particle in Blueprints
Chapter 10. Introduction to Unreal C++
Setting up Visual Studio 2015
Creating a C++ project
C++ to Blueprint
Chapter 11. Packaging Project
Recap
Packaging the project
References
Index