更新时间:2021-08-13 16:51:06
封面
版权信息
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Chapter 1. Getting Started with Kinect
Installation of Kinect
The idea of the AR-based Fruit Ninja game
Summary
Chapter 2. Creating Your First Program
Preparing the development environment
Starting the device
Chapter 3. Rendering the Player
Choosing image stream types
Obtaining color and depth images
An incorrect way to combine depth and color
Aligning color with depth
Using a green screen with Kinect
Chapter 4. Skeletal Motion and Face Tracking
Understanding skeletal mapping
Obtaining joint positions
Drawing the linetrails following the hands
Face tracking in Kinect
Detecting a face from the camera
Constructing the face model
Chapter 5. Designing a Touchable User Interface
Multitouch systems
Locating the cursors
Common touching gestures
Recognizing holding and swiping gestures
Sending cursors to external applications
Chapter 6. Implementing the Scene and Gameplay
Integrating the current code
Cutting the fruits
Playing the game
Appendix A. Where to Go from Here
libfreenect – the pioneer of Kinect middleware
OpenNI – a complete and powerful Kinect middleware
Free and open source resources
Commercial products using Kinect
Index