About the Reviewers
Ebenezer Edelman is a British computer programmer currently living in South Africa. He has an eclectic and diverse set of interests ranging from technology, engineering, and science to literature, photography, videography, and music. His hobbies include playing the piano, designing rocket engines, and occasionally a game of chess.
He started game development by learning C from the manual of a C compiler and developing simple text-based games. Then, after getting to grips with C++ and the DirectX SDK, he attempted to develop a 3D physics sandbox game, which never got past the beta stage. After that, he learned C# and the XNA framework and made several 2D games before deciding to get involved in mobile game development. He did this using Java and the LibGDX framework, which he used to get some of his old 2D games to Android. He is constantly looking to broaden his knowledge, and he now uses Research In Motion's open source C++ game engine gameplay3d.
In addition, he has experience of Windows Forms (C#), the GTK+ toolkit (Vala), the Qt toolkit (C++), the Android SDK (Java), as well as the x86 Assembly language, Python, PHP, JavaScript, and HTML/CSS.
His personal website and blog is located at http://EbenezerEdelman.tk/, and he is on Twitter (@EbenezerEdelman
) and Google Plus (+EbenezerEdelman
).
Matthias Markowski is a passionate game developer and video game enthusiast who focuses on the field of Graphics Programming. He began his professional career in 2005 through his involvement in the demoscene. He has contributed to the development of the fast-paced action MMOG (Massively Multiplayer Online Game) "Black Prophecy" and the Wii U casual game "Your Shape Fitness Evolved 2013". He is currently employed at Ubisoft Blue Byte, known as a creator of excellent strategy games, located in Düsseldorf, Germany.
You can view his portfolio and contact details at http://mmarkowski.carbonmade.com.
David Saltares Márquez works at the award-winning developer Crytek as a games programmer. The Nottingham-based studio of the company behind the Crysis series was his jump into the AAA industry in 2012. Since then, he has been part of the Artificial Intelligence team, developing behaviors, pushing character fidelity forward, and developing systems that are now part of CryENGINE.
He obtained his BSc in Computing Science from Cádiz University (Spain) where he founded the games development society (ADVUCA) in collaboration with other passionate classmates. Through the society, he organized several talks and workshops with a strong focus on open source software, all of which were a great success.
By always working on side projects, he the joined the Libgdx community, attracted by the richness of its features, open source nature, multiplatform capabilities, and the hospitality of its developers. Libgdx allowed him to create various games such as Freegemas (https://github.com/siondream/freegemas-gdx) and Math Maze (http://siondream.com/blog/games/math-maze/). In return, he contributed to the maps' API and is very active on the forums.
Further information is available on his blog (http://siondream.com), where he talks in depth about Libgdx, programming, personal projects, and his experience in game jams such as Ludum Dare (http://siondream.com/blog/game-jams/).
Chris Moeller is a founder of the game studio Ackmi Design and Engineering. He has been building computers since the age of nine and has been programming for more than 10 years. He had the opportunity to work for software companies as a PHP developer, Java QA engineer, and Flash developer, and he currently works primarily for Android. He has been an enthusiastic gamer for most of his life and has created many game prototypes as well as several finished games. He writes game tutorials on his blog at www.chrismweb.com, and most of his new games can be found through his company website at www.ackmi.com, which he runs with his wife, Megan.