
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Chapter 2. Using the CryENGINE Input System – Keyboard, Mouse, and Game Controller
For any game or simulation to be interactive, it needs to be able to react to user input to control characters, vehicles, weapons, or in-game menus. In this chapter, you will learn to use the CryENGINE input system; learn how it interfaces with input devices such as a mouse, keyboard, and game controllers; and how you can react to input events in your own game project.