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An introduction to Cordova CLI
In order to create, develop, build, and test a Cordova application, you first need to use the Cordova CLI. Using this, you can create new Apache Cordova project(s), build them on mobile platforms such as iOS, Android, Windows Phone, and so on, and run them on real devices or within emulators. Note that in this chapter, we will focus on deploying our Sound Recorder application in Android devices only.
Tip
In the next chapter, we will learn how to deploy our Sound Recorder application in iOS and Windows Phone devices.
Installing Apache Cordova
Before installing Apache Cordova CLI, you need to make sure that you install the following software:
- Target platform SDK: For Android, you can download its SDK from http://developer.android.com/sdk/index.html (for other platforms, you need to download and install their corresponding SDKs)
- Node.js: This is accessible at http://nodejs.org and can be downloaded and installed from http://nodejs.org/download/
Tip
If you want to know more about the details of configuring Android, iOS, and Windows Phone environments in your development machine, refer to Chapter 3, Apache Cordova Development Tools.
After installing Node.js, you should be able to run Node.js or node package manager (npm) from the command line. In order to install Apache Cordova using npm, run the following command (you can omit sudo
if you are working in a Windows environment):
> sudo npm install -g cordova
It's worth mentioning that npm is the official package manager for Node.js and it is written completely in JavaScript. npm is a tool that allows users to install Node.js modules, which are available in the npm registry.
Tip
The sudo
command allows a privileged Unix user to execute a command as the super user, or as any other user, according to the sudoers
file. The sudo
command, by default, requires you to authenticate with a password. Once you are authenticated, you can use the command without a password, by default, for 5 minutes.
After successfully installing Apache Cordova (Version 3.4.0), you should be able to execute Apache Cordova commands from the command line, for example, the following command will show you the current installed version of Apache Cordova:
> cordova -version
In order to execute the Cordova commands without any problem, you also need to have Apache Ant installed and configured in your operating system.
You can download Apache Ant from http://ant.apache.org. The complete instructions on how to install Ant are mentioned at https://ant.apache.org/manual/install.html.
Generating our Sound Recorder's initial code
After installing Apache Cordova, we can start creating our Sound Recorder project by executing the following command:
> cordova create soundRecorder com.jsmobile.soundrecorder SoundRecorder
After successfully executing this command, you will find a message similar to the following one (note that the location path will be different on your machine):
Creating a new cordova project with name "SoundRecorder" and id "com.jsmobile.soundrecorder" at location "/Users/xyz/projects/soundRecorder"
If we analyze the cordova create
command, we will find that its first parameter represents the path of your project. In this command, a soundRecorder
directory will be generated for your project under the directory from which the cordova create
command is executed. The second and third parameters are optional. The second parameter, com.jsmobile.soundrecorder
, provides your project's namespace (it should be noted that in Android projects, this namespace will be translated to a Java package with this name), and the last parameter, SoundRecorder
, provides the application's display text. You can edit both these values in the config.xml
configuration file later, which will be illustrated soon.
The following screenshot shows our SoundRecorder
project's generated artifacts:
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The Sound Recorder's initial structure
As shown in the preceding screenshot, the generated Apache Cordova project contains the following main directories and files:
www
: This directory includes your application's HTML, JavaScript, and CSS code. You will also find the application's starting page (index.html
), along with various subdirectories, which are as follows:css
: This directory includes the default Apache Cordova application's CSS file (index.css
)js
: This directory includes the default Apache Cordova application's JavaScript file (index.js
)img
: This directory includes the default Apache Cordova application's logo file (logo.png
)
config.xml
: This file contains the application configuration. The following code snippet shows the initial code of theconfig.xml
file:<?xml version='1.0' encoding='utf-8'?> <widget id="com.jsmobile.soundrecorder" version="0.0.1" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0"> <name>SoundRecorder</name> <description> A sample Apache Cordova application that responds to the deviceready event. </description> <author email="dev@cordova.apache.org" href="http://cordova.io"> Apache Cordova Team </author> <content src="index.html" /> <access origin="*" /> </widget>
As shown in the preceding
config.xml
file,config.xml
contains the following elements that are available on all the supported Apache Cordova platforms:- The
<widget>
element'sid
attribute represents the application's namespace identifier as specified in ourcordova create
command, and the<widget>
element'sversion
attribute represents its full version number in the form ofmajor.minor.patch
. - The
<name>
element specifies the application's name. - The
<description>
and<author>
elements specify the application's description and author, respectively. - The
<content>
element (which is optional) specifies the application's starting page that is placed directly under thewww
directory. The default value isindex.html
. - The
<access>
element(s) defines the set of external domains that the application is allowed to access. The default value is*
, which means that the application is allowed to access any external server(s).Tip
Specifying the
<access>
element's origin to*
is fine during application development, but it is considered a bad practice in production due to security concerns. Note that before moving your application to production, you should review its whitelist and declare its access to specific network domains and subdomains.
There is another element that is not included in the default
config.xml
, and this is the<preference>
element. The<preference>
element(s) can be used to set the different preferences of the Cordova application and can work on all or a subset of the Apache Cordova-supported platforms. Take the example of the following code:<preference name="Fullscreen" value="true" /> <preference name="HideKeyboardFormAccessoryBar" value="true"/>
If the
Fullscreen
preference is set totrue
, it means that the application will be in fullscreen mode on all Cordova-supported platforms (by default, this option is set tofalse
). It is important to note that not all preferences work on all Cordova-supported platforms. Consider the following example:If the
HideKeyboardFormAccessoryBar
preference is set totrue
, then the additional helper toolbar, which appears above the device keyboard, will be hidden. This preference works only on iOS and BlackBerry platforms.- The
platforms
: This directory includes the application's supported platforms. After adding a new platform using Apache Cordova CLI, you will find a newly created directory that contains the platform-specific generated code under theplatforms
directory. Theplatforms
directory is initially empty because we have not added any platforms yet. We will add support to the Android platform in the next step.plugins
: This directory includes your application's used plugins. If you aren't already aware, a plugin is the mechanism to access the device's native functions in Apache Cordova. After adding a plugin (such as theMedia
plugin) to the project, you will find a newly created directory under theplugins
directory, which contains the plugin code. Note that we will add three plugins in our Sound Recorder application example.merges
: This directory can be used to override the common resources under thewww
directory. The files placed under themerges/[platform]
directory will override the matching files (or add new files) under thewww
directory for the specified platform (the[platform]
value can be iOS, Android, or any other valid supported platform).hooks
: This directory contains scripts that can be used to customize Apache Cordova commands. A hook is a piece of code that executes before and/or after the Apache Cordova command runs.
An insight into the www files
If we look in the www
directory, we will find that it contains the following three files:
index.html
: This file is placed under the application'swww
directory, and it contains the HTML content of the application pageindex.js
: This file is placed under thewww/js
directory, and it contains a simple JavaScript logic that we will illustrate soonindex.css
: This file is placed under thewww/css
directory, and it contains the style classes of the HTML elements
The following code snippet includes the most important part of the index.html
page:
<div class="app"> <h1>Apache Cordova</h1> <div id="deviceready" class="blink"> <p class="event listening">Connecting to Device</p> <p class="event received">Device is Ready</p> </div> </div> <script type="text/javascript" src="cordova.js"></script> <script type="text/javascript" src="js/index.js"></script> <script type="text/javascript"> app.initialize(); </script>
The index.html
page has a single div "app"
, which contains a child div "deviceready"
. The "deviceready"
div has two paragraph elements, the "event listening"
and "event received"
paragraphs. The "event received"
paragraph is initially hidden as indicated by index.css
:
.event.received { background-color:#4B946A; display:none; }
In the index.html
page, there are two main JavaScript-included files, as follows:
cordova.js
: This file contains Apache Cordova JavaScript APIsindex.js
: This file contains the application's simple logic
Finally, the index.html
page calls the initialize()
method of the app
object. Let's see the details of the app
object in index.js
:
var app = { initialize: function() { this.bindEvents(); }, bindEvents: function() { document.addEventListener('deviceready', this.onDeviceReady, false); }, onDeviceReady: function() { app.receivedEvent('deviceready'); }, receivedEvent: function(id) { var parentElement = document.getElementById(id); var listeningElement = parentElement.querySelector('.listening'); var receivedElement = parentElement.querySelector('.received'); listeningElement.setAttribute('style', 'display:none;'); receivedElement.setAttribute('style', 'display:block;'); console.log('Received Event: ' + id); } };
The initialize()
method calls the bindEvents()
method, which adds an event listener for the 'deviceready'
event. When the device is ready, the onDeviceReady()
method is called, and this in turn calls the receivedEvent()
method of the app
object.
In the receivedEvent()
method, the "event listening"
paragraph is hidden and the "event received"
paragraph is shown to the user. This is to display the Device is Ready message to the user once Apache Cordova is fully loaded.
Tip
It is important to note that you must not call any Apache Cordova API before the 'deviceready'
event fires. This is because the 'deviceready'
event fires only once Apache Cordova is fully loaded.
Now you have an Apache Cordova project that has common cross-platform code, so we need to generate a platform-specific code in order to deploy our code on a real device. To generate Android platform code, you need to add the Android platform as follows:
> cd soundRecorder > cordova platform add android
In order to add any platform, you need to execute the cordova platform
command from the application
directory. Note that in order to execute the cordova platform
command without problems, you need to perform the following instructions:
- Have Apache Ant installed and configured in your operating system as described in the Installing Apache Cordova section
- Make sure that the path to your Android SDK platform tools and the tools directory are added to your operating system's
PATH
environment variable
After executing the cordova platform add
command, you will find a new subdirectory Android
added under the soundRecorder/platforms
directory. In order to build the project, use the following command:
> cordova build
Finally, you can run and test the generated Android project in the emulator by executing the following command:
> cordova emulate android
You might see the ERROR: No emulator images (avds) found message flash if no Android AVDs are available in your operating system. So, make sure you create one!
Tip
Refer to the Creating an Android virtual device section in Chapter 3, Apache Cordova Development Tools, to know how to create an Android AVD.
The following screenshot shows our Sound Recorder application's initial screen:
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It is recommended that you make your code changes in the root www
directory, and not in the platforms/android/assets/www
directory (especially if you are targeting multiple platforms) as the platforms
directory will be overridden every time you execute the cordova build
command, unless you are willing to use Apache Cordova CLI to initialize the project for a single platform only.