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Publishing the game
The final thing that we are going to touch on for the project is actually publishing it:
- Go to File | Build Settings. From here, you can decide which platforms and/or scenes to include with your project.
- Click on the Add Current… button to add our current scene to the game, as follows:
- After that, since we are just publishing to our current platform, confirm that the settings are correct, and click on the Build and Run button.
- Once you press the button, you'll be brought to a menu to name your application that you are going to save. Give it a name, save it, and wait. If all goes well, you should be brought to a menu allowing you to set some options before the game starts:
- After that, click on the Play! button to see your completed project. Have a look at the following screenshot: