Preface
This book will help you get started with Swift in no time. It will help you to understand the nuances of iOS programming not only from a conceptual point of view, but also from an implementation perspective. This book is an invaluable resource if you are looking forward to a pe deep into the world of iOS application programming.
What this book covers
Chapter 1, Introducing Swift, takes you through the process of installing Swift and running your first Swift program to expose its power right away.
Chapter 2, Building Blocks – Variables, Collections, and Flow Control, introduces you to the various built-in mechanisms Swift has to represent complex information in expressive and accessible ways with the help of a real-world example.
Chapter 3, One Piece at a Time – Types, Scopes, and Projects, introduces the tools necessary to more closely model the real world with code. It will teach you to define your own custom types using structures, classes, and enumerations. It also explores the concept of scope and access control.
Chapter 4, To Be or Not to Be – Optionals, focuses on a special and critical type in Swift called optionals. It includes a detailed explanation of how optionals work and how they can be used to turn a seemingly complex topic into a very intuitive concept.
Chapter 5, A Modern Paradigm – Closures and Functional Programming, introduces you to a new way of thinking about code called functional programming. We learn how Swift supports this technique and how we can apply it to our programs to make them even more understandable and expressive code.
Chapter 6, Make Swift Work for You – Protocols and Generics, describes what generic protocols are and how they can provide power and safety at the same time.
Chapter 7, Everything is Connected – Memory Management, discusses how a computer stores information and how we can use that knowledge in combination with some new tools in Swift, to ensure that our code remains responsive and minimizes its effect on battery life. In this chapter, we pe deeper into the inner workings of Swift.
Chapter 8, Writing Code the Swift Way – Design Patterns and Techniques, introduces you to the art of programming by taking you through a number of specific design patterns that help reduce the complexity of code.
Chapter 9, Harnessing the Past – Understanding and Translating Objective-C, develops a basic understanding of Objective-C with a focus on how it compares to Swift. This allows you to make use of the vast resources that exist in Objective-C to help with your Swift development.
Chapter 10, A Whole New World – Developing an App, explains the process of creating a real-world iOS application with the help of an example.
Chapter 11, What's Next? Resources, Advice, and Next Steps, discusses how to move forward to become the best app developer you possibly can. It will also provide you with a list of resources you can use to continue your Swift and app development learning process.
What you need for this book
The only thing that you need for this book is Xcode 6.3.
Who this book is for
If you are looking to build iOS or OS X apps using the most modern technology, this book is ideal for you. Learning Swift will place you in a small developer community that will explode in demand as the development of apps for Apple's platforms transitions to it. You will find this book especially useful if you are new to programming or if you are yet to develop an app for iOS or OS X.
Conventions
In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "It stores the text "Something Else
" into a new variable called str."
A block of code is set as follows:
if invitees.count > 20 { println("Too many people invited") } else if invitees.count <= 3 { println("Not really a party") } else { println("Just right") }
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "To view the console, you can go to View | Assistant Editor | Assistant Editor."
Note
Warnings or important notes appear in a box like this.
Tip
Tips and tricks appear like this.
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