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Further research
I will focus on the mechanics and programming involved in great game design for iOS. A few secondary topics are outside the scope of this book.
Marketing and monetizing your game
Successfully promoting and marketing your game is an important job, but this text focuses on game development mechanics and Swift code. If you are interested in making money from your games, I strongly advise you to research the best ways to promote yourself within the indie gaming community and to start marketing your game well before launch.
Making games specifically for the desktop on OSX
We are going to concentrate on iOS. You can use the techniques in this book for game development on OSX too, but you may need to research publishing and environmental differences.