Unity Virtual Reality Projects
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Chapter 2. Objects and Scale

Objects and Scale

You may remember building a diorama project for school from a shoebox as a child. We're going to make one today using Unity. Let's assemble our first scene, which is composed of simple geometric objects. Along the way, we'll talk a lot about world scale. In this chapter, we will discuss the following topics:

  • A short introduction to the Unity 5 3D game engine
  • Creating a simple diorama in Unity
  • Making some measuring tools, including a unit cube and a Grid Projector
  • Using Blender to create a cube with texture maps and import it into Unity