Unity 5.x Cookbook
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Chapter 3. 2D Animation

In this chapter, we will cover:

  • Flipping a sprite horizontally
  • Animating body parts for character movement events
  • Creating a 3-frame animation clip to make a platform continually animate
  • Making a platform start falling once stepped-on using a Trigger to move animation from one state to another
  • Creating animation clips from sprite sheet sequences