Preface
Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PCs, consoles, and even the Web, making it a great choice for both indie and AAA developers.
Building an FPS Game with Unity takes readers on an exploration of how to use Unity to create a 3D first-person shooter (FPS) title. Over the course of the book, you will learn how to work with Unity's own tools while also leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. In addition, readers will learn how to create AI characters using both RAIN and Shooter AI.
After setting up the computer, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into your levels. You will then polish the levels. Finally, you will create a custom GUI and menus for your title to create a complete package.