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The big ifs
We set out to break these down and tackle what we felt were the biggest doubts on our list:
- Are people interested in playing charades online?
- Are they comfortable using video online?
- Do they like the concept enough to invite friends or join a public game room?
- Do they enjoy the playing experience with others in the room?
- Do they enjoy this enough to keep coming back?
- Will they invite other people?
Next, we attempted to structure experiments around the major leap-of-faith assumptions being made, in order to seek validation.