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Initial project setup
For this book, we will be using a Blueprint project with the Third Person template, so select that.
Next, we need to choose from a few other options. These can also be changed later, so don't worry about choosing incorrectly. Here are the selections we need to make:
- Desktop / Console or Mobile: For this book, we will be using Desktop / Console as our target hardware.
- Maximum Quality or Scalable: We will use Maximum Quality here. Graphics settings can be changed once the project is created, and we will discuss some of those options later in this chapter.
- With or Without Starter Content: Most of the time, you'll want to include the starter content for quick prototyping. These assets can always be deleted from your project once they're no longer needed, but they are a great help when creating test levels:
Now, give your project a name and location and click Create Project. I will be naming the project AwesomeGame, because we're awesome and your game will be awesome:
Now, we have to wait while the project is being created. This will take a while, and it might seem like it gets stuck at 90-something percent, but give it time and eventually, we'll get our first look at the editor!