Libgdx Cross/platform Game Development Cookbook
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Chapter 1. Diving into Libgdx

In this chapter, we will cover the following recipes:

  • Setting up a cross-platform development environment
  • Creating a cross-platform project
  • Understanding the project structure and application life cycle
  • Updating and managing project dependencies
  • Using source control on a Libgdx project with Git
  • Importing and running the Libgdx official demos