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Unity Artificial Intelligence Programming

Dr. Davide Aversa Aung Sithu Kyaw Clifford Peters

计算机网络/网络与通信· 4.2万字

更新时间:2021-06-10 18:58:16

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DevelopingArtificialIntelligence(AI)forgamecharactersinUnity2018hasneverbeeneasier.UnityprovidesgameandappdeveloperswithavarietyoftoolstoimplementAI,fromthebasictechniquestocutting-edgemachinelearning-poweredagents.LeveragingthesetoolsviaUnity'sAPIorbuilt-infeaturesallowslimitlesspossibilitieswhenitcomestocreatingyourgame'sworldsandcharacters.ThisfourtheditionwithUnitywillhelpyoubreakdownAIintosimpleconceptstogiveyouafundamentalunderstandingofthetopictobuildupon.Usingavarietyofexamples,thebookthentakesthoseconceptsandwalksyouthroughactualimplementationsdesignedtohighlightkeyconceptsandfeaturesrelatedtogameAIinUnity.Furtheron,you'lllearnhowtodistinguishthestatemachinepatternandimplementoneofyourown.ThisisfollowedbylearninghowtoimplementabasicsensorysystemforyourAIagentandcouplingitwithaFiniteStateMachine(FSM).Next,you'lllearnhowtouseUnity'sbuilt-inNavMeshfeatureandimplementyourownA*pathfindingsystem.You'llthenlearnhowtoimplementsimple?ocksandcrowddynamics,whicharekeyAIconceptsinUnity.Movingon,you'lllearnhowtoimplementabehaviortreethroughagame-focusedexample.Lastly,you'llapplyalltheconceptsinthebooktobuildapopulargame.
品牌:中图公司
上架时间:2018-11-30 00:00:00
出版社:Packt Publishing
本书数字版权由中图公司提供,并由其授权上海阅文信息技术有限公司制作发行
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