更新时间:2021-07-27 17:58:05
coverpage
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files eBooks discount offers and more
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Getting to Know the Studio with Your First Game
Making HTML game development easy
Setting up the software
Our first look at the Studio
Exploring the resource editors
Tools for debugging your games
Summary
Chapter 2. Triple 'A' Games: Art and Audio
Manufacturing art assets
Importing sprite sheets
Introducing the image editor
Animating and creating sprites
Manufacturing audio
Using the GM:S Audio engine
Raising the quality bar
Chapter 3. Shoot 'em Up: Creating a Side-scrolling Shooter
Coding conventions
Building the player
Constructing three little enemies
Controlling the game with the Overlord
Dealing with the life and death of the player
Drawing the user interface
Adding the finishing details to the game
Chapter 4. The Adventure Begins
Creating animated characters
Navigating between rooms
Bringing enemies to life
Adding finishing details to the game
Chapter 5. Platform Fun
Structuring systems-based code
Setting up the room
Building a boss battle
Winding it up
Chapter 6. Toppling Towers
Understanding the physics engine
Building a tower toppling game
Adding in the collision sounds
Building the demolition equipment
Completing the game
Chapter 7. Dynamic Front Ends
Setting up the rooms
Rebuilding the HUD
Adding risk and reward to destruction
Adding introductory text to each level
Saving the player's progress
Chapter 8. Playing with Particles
Introducing particle effects
Adding particle effects to the game
Chapter 9. Get Your Game Out There
Releasing a game on your own site
Integrating with Facebook
Tracking the game with Flurry Analytics
Making money with your games
Index