更新时间:2021-07-23 15:36:16
封面
版权信息
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Chapter 1. Getting Started with Direct3D
Setting up the stage
Structuring each frame
Initializing the Direct3D API
Down the graphics pipeline
Understanding the game loop
Summary
Chapter 2. Drawing 2D Sprites
Installing DirectXTK
What a sprite is
Textures
Co-ordinate systems
Drawing the sprites
Text rendering
Chapter 3. Adding the Input
Input devices
Pointers
Keyboard input
GamePad input
Chapter 4. Adding the Play in the Gameplay
Structuring a game
Fighting for score
Chapter 5. Tilting the World
Orientation
Other sensors
Locking on with a GPS
Chapter 6. Bragging Rights
Game state and progression
Sharing in Windows 8
WinRT components
Live tiles
Chapter 7. Playing Games with Friends
A better menu system
Networking
Chapter 8. Getting into the Store
Getting into the store
Submitting your game
App packages
Certification kit
Creating your app packages
Uploading and submitting
Certification tips
Chapter 9. Monetization
Selling your games
Monetization models
The trial mode
In-app purchases
Testing with the simulator
Appendix A. Adding the Third Dimension
Vertices and triangles
Indices
Cameras
DirectXMath
Buffers
Shaders
Input layouts
Drawing the model
Index