更新时间:2021-07-19 18:47:12
coverpage
GLSL Essentials
Credits
About the Author
About the Reviewers
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. The Graphics Rendering Pipeline
A brief history of graphics hardware
The Graphics Rendering Pipeline
Types of shaders
GPU a vectorial and parallel architecture
The shader environment
Summary
Chapter 2. GLSL Basics
The Language
Language basics
Shader input and output variables
Chapter 3. Vertex Shaders
Vertex shader inputs
Vertex shader outputs
Drawing a simple geometry sample
Chapter 4. Fragment Shaders
Execution model
Inputs and outputs
Examples
Chapter 5. Geometry Shaders
Geometry shaders versus vertex shaders
Chapter 6. Compute Shaders
Render to texture example
Raw data computations
Index