更新时间:2021-07-16 19:42:08
coverpage
Blender 3D By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Straight into Blender!
An overview of the 3D workflow
Getting used to the navigation in Blender
A brief introduction to the projects
Summary
Chapter 2. Robot Toy – Modeling of an Object
Let's start the modeling of our robot toy
Using the basic modeling tools
Chapter 3. Alien Character – Base Mesh Creation and Sculpting
Understanding the sculpting process
An introduction to sculpting
Choosing sculpting over poly modeling
Anatomy of a brush
Creating a base mesh with the Skin modifier
An introduction to artistic anatomy
Chapter 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
Why make a retopology?
Making the retopology of the alien character
Unwrapping UVs
Understanding UVs
The baking of an ambient occlusion
Chapter 5. Haunted House – Modeling of the Scene
Blocking the house
Blocking the bases of the house
Refining the blocking
Reworking the blocking objects
Breaking and ageing the elements
Creation of the simulation of a stack of planks
Modeling the environment (8 pages)
Organizing the scene
Chapter 6. Haunted House – Putting Colors on It
Adding colors
Doing a quick render with Blender Internal
Chapter 7. Haunted House – Adding Materials and Lights in Cycles
Understanding the basic settings of Cycles
Lighting
Creating materials with nodes
Creating realistic grass
Baking textures in Cycles
Compositing a mist pass
Chapter 8. Rat Cowboy – Learning To Rig a Character for Animation
An introduction to the rigging process
Rigging the Rat Cowboy
Skinning
Custom shapes
The shape keys
Chapter 9. Rat Cowboy – Animate a Full Sequence
Principles of animation
Animation tools in Blender
Preparation of the animation
Animating the scene
Render a quick preview of a shot
Chapter 10. Rat Cowboy – Rendering Compositing and Editing
Creating advanced materials in Cycles
The Raw rendering phase
Enhance a picture with compositing
Editing the sequence with the VSE
Introduction to the Video Sequence Editor
Index