更新时间:2021-07-14 11:31:11
封面
版权页
Credits
About the Author
About the Reviewer
www.PacktPub.com
eBooks discount offers and more
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Unreal My Friend I'd Like You to Meet Blender
Installing Blender
Exploring the interface
Customizing your settings
Working with modes
Jumping into our first project
Getting things started in Unreal Engine 4
Summary
Chapter 2. Starting Our First Project
Using the Content Browser to start building the level
Using different types of light
Adding interactive elements using Triggers and Blueprints
Playtesting our level
Chapter 3. It's Time to Customize!
Getting started making game assets
Using the basic tools of polygon modeling
How to use UV mapping and why it's important
UV unwrapping our game asset
Basic texturing techniques
Chapter 4. Getting the Assets to the Level
Exporting our object from Blender
What is FBX?
Importing our object into Unreal
Setting up and using our new 3D asset
Chapter 5. Taking This Level Up a Notch
Planning a more complex level
Whiteboxing a level for better asset creation
Level design principles
Advanced scripting techniques
Win conditions
Chapter 6. Monster Assets – The Level Totally Needs One of These
Designing our asset – inspiration and concept art
Advanced tools: Subdivide Knife Bridge Edge Loops and more
Using multiple shapes within Blender
Chapter 7. Let's Dress to Impress!
Unwrapping complex objects
Using Smart UV Project
Custom Marking Seams
Using different maps to create a more realistic look
Chapter 8. Lights Camera Animation!
How does Blender handle animation?
Rigging and using keyframes
Using Blender's suite of animation tools
Chapter 9. Bang Bang – Let's Make It Explode
Creating a class blueprint to tie it all together
Using sound effects
Using particle effects
Index